Microtransactions may be coming to Diablo 3 in non-American regions

Apr 23, 2015 by


[Update: A Blizzard rep sent the following statement in response to our inquiries. “There are a lot of different factors that go into decisions like this, including various regional or local market considerations. We know that some of these features would be ones that players in several regions might enjoy, but we don’t currently have plans to support these in North America, and we don’t have any other region-specific details to share at this time.”]
Original story:
The Diablo 3 2.2.0 patch that’s soon to hit the Public Test Realm will add new Legendary armor sets, a new kind of Adventure Mode bounty, new Goblins to chase around, and a bunch of other good stuff. But some parts of the world will see other additions, including a new in-game currency, timed experience boosts, and new cosmetic items.
“Some new features may start to show up in data mined information for patch 2.2.0 that will not apply to all regions,” Blizzard revealed on Battle.net. It cited five specifically that won’t apply to the Americas:
A new currency called “Platinum”
Timed experience boosts
New cosmetic items including wings, non-combat pets, and character portraits
References to stash space and character slot expansions
A new UI element that references the above information
The obvious implication is that microtransactions are coming to the game, something Blizzard confirmed in the conclusion of the post. “We recognize that many players have expressed an interest in microtransactions being added to Diablo III,” it says. “While we may explore this model in some regions, we have no immediate plans to implement such purchases anytime soon for the Americas region.”
That final statement is a hedge on all sides: When someone says they have no immediate plans to do something anytime soon, what they’re really saying is that sooner or later, it’s probably going to happen. What makes the prospect particularly interesting is that it’s coming so late in the day—Diablo 3 has been around for almost three years—and also, of course, Blizzard’s well-documented past troubles with the controversial Auction House, which was shut down in March of last year.
We’ve reached out to Blizzard for more information, and will update if and when we receive a reply. In the meantime, what do you think: Are swanky duds and paid experience boosts a step in the right direction, or is it more likely to put you off playing altogether?

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Wow gold help from proper distribution of attributes

Apr 6, 2015 by


Wow gold help from proper distribution of attributes will help you not just to gain gold but also to help you increase your chance on winning a fight with not just monsters but also with other players in pvp. Having your attributes sets properly will indicate how much your character can make or take damage when getting engage with combat and how much wow account’s character is effective.

Attributes and how they help your wow gold
Same goes with other MMOs, Attributes in world of Warcraft are your wow account characters basic building of your characters ability to combat. In WoW, there are five primary attributes, strength, agility, stamina, intellect and spirit. While secondary attributes includes critical strike rate, damage absorption, attact power, spell power and others. These attributes helps you easily and fastly slay monsters or your opponents and make wow gold from it. While setting them correctly will give your character more strength and chance of winning combats

Attributes can be get from leveling up your character base level. Each attribute increases with level depending on your character’s main class. As example, a mage will have more base intellect than a rogue, who will have more base agility. Increasing these attributes is mainly done with equipment, as well as temporary effects such as buffs, elixirs,scrolls, auras, and many other means. With this wow gold earning would be easy.

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