In World of Warcraft Patch 6.2, we’re creating some changes to our Raid itemization with the purpose of enhancing the Personal Loot practical experience, creating much more interesting distinctions between goods, andproviding benefits more tightly represent the process gamers face to generate them.
Personal Loot Changes
There are still several areas where we think we can make improvements, although the Personal Loot system offers several advantages to certain group types. Our targets with Individual Loot going forward are threefold:Make Individual Loot much more rewarding and consistent.Deliver Individual Loot approximately be competitive with Team Loot, so gamers who prefer Individual Loot receive rewards much like these you get from organizations employing Learn Loot or Need to have/Greed.Enjoy gratifying Personalized Loot within the group in a manner that captures the exhilaration of receiving rewards in Class Loot.
Very first, as opposed to healing loot possibilities independently for each and every player-occasionally yielding just one or even no products for a group of people we’ll utilize a program much like Team Loot to ascertain the amount of items a boss will prize according to qualified team dimension. As a result, groups will receive a much more predictable number of drops when they defeat a boss. Moreover, set up products will reliably decrease in Private Loot, the same as they actually do in Team Loot right now. The end result is that groups using Personal Loot will acquire their 2- and 4-piece set bonuses at around the same time as groups using Group Loot acquire theirs.
We’re also enhancing the overall level of prize for private Loot, offering gamers a lot more products general to counteract the point that Individual Loot rewards can’t be dispersed amid team members. We know that finding that one particular amazing distinct trinket to round out your gear establish can be tough with Personalized Loot, and also this should help increase your chances.
Lastly, the most noticeable alter will be the new Individual Loot UI. Part of the exciting of raiding is progressing and improving like a class, not merely for an personal. The previous Personal Loot system celebrated your own rewards, but would bury what your groupmates received in the chat log. However, the moment when your friend finally wins that long sought-after sword can be just as important to you as that moment you won your boots-and we wanted the game to help you celebrate it, too. Now when you loot a specific thing, everyone within your team will find whatever you won!
These Individual Loot improvements aren’t limited by Hellfire Citadel-we’re changing every one of our Draenor dungeons, which includes Mythic dungeons, to work with exactly the same system.read more