How many more people will we allow Blizzard and WoW to murder?

Jul 28, 2015 by

I think its about time someone took up the righteous cause of saving the world from murder/suicide-assisting MMOs and the evil that they bring. Now you might be saying “But SynCaine, surely the developers are setting proper limits here and not encouraging such things?”, but you would be wrong.

When this little angel got tricked by evil Blizzard, did they change the game? Or did they further push the boundary limits of their suicide-assistance machine with more social-engineering grind? Did they step in to stop the evil, or did they add more daily quests? Did they add a whole new method of gameplay (garrisons) that further preyed on the weak-minded? How many have died? And how many more will die, just because evil Blizzard is left unchecked, and their evil supporters have long stood with them and get off on the deaths of others for pageviews, clicks, and maybe a free coffee?

Well not anymore my beautiful internet! It’s time we, the non-evil, stand up, rise together, and say no more! No more assisted-suicide via themepark grinds! Shut them all down (except FFXIV, that game is fine), and let us live in a more peaceful, evil-free world! Where only such virtuous titles like EVE Online exist, where CCP has been so merciful as to allow progression when offline to not commit the evils that Blizzard and their ilk have.

It’s time internet! Good men must not sit idle as these atrocities continue! Join me, and together, we can save the world from this this evil!

 

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Early Access: Is it working?

Jul 28, 2015 by

Being in somewhat of a ‘main game’ lull, I’ve been looking over my 100+ list of Steam games of late. In particular, I’m checking back in with a some of the Early Access titles I’ve purchased in the past but have long since stopped playing. Some I stopped playing because they sucked, but others I played enough to say “this is going to be good” and waited for more development to happen. Consider this a half-time review of Early Access.

Some games haven’t been updated much, which leads me to believe they never will be. Those are the worst examples of Early Access, and the titles that sour people most on the entire thing. If you are a dev responsible for such a title, finish your damn game or go play in traffic, thanks.

Other titles have gotten updates, but either the ‘vision’ has changed, or the updates just don’t do it for me. Sometimes an early access game will be in such a state that you believe something good will come of it, because there isn’t enough there just yet to really know, and once the devs do hit those critical ‘pull the game together’ parts, it just doesn’t work. While these titles aren’t great games, they aren’t a terrible example of early access either. You are buying in early to see how a game shapes up. It won’t always shape up how you expected, and since the price is generally low, that’s not the worst thing in the world.

Then there are the titles that either made it out of Early Access as great games, or are still in Early Access but are clearly progressing and getting better as time goes on. If the devs throw in some stuff about how the Early Access-based funding has contributed to the game improving, all the better. It’s these titles that show the true strength of the system, especially for titles in genres or themes that aren’t viewed as major sellers or ‘viable’ by suits.

Finally, sometimes a title is in Early Access for so long that, despite it being ‘finished’, feels old or dated. Whether its the graphics, or the ‘unique twist’, or the combination of features, sometimes the gaming landscape changes so fast that what was cool or interesting a year or two ago is now tired and boring. Great games and great ideas age well, but sometimes a quirky little title just stops being quirky.

Overall I can only say I’ve truly regretted a small percentage of Early Access purchases, and have been very happy with many. I like the system, and while not perfect, is a plus to gaming IMO.

 

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Related Posts

PLAYABLE TOGRUTAS CONFIRMED FOR SWTOR UPDATE 3.3

Jul 18, 2015 by

PLAY SWTOR FOR FREETogrutas, the colorful Star Wars race that boasts both head tails and hollow horns, will become available to play when Star Wars: The Old Republic opens the doors to Update 3.3 next week.

BioWare confirmed the species’ addition to the playable roster on the official forums: “Togruta will be in Game Update 3.3 on Tuesday! We are pretty excited for all of you to get your hands on the new playable species. One thing that sets Togruta apart from other species is that, due to their montrals, any item worn in your head slot will be automatically hidden. By introducing a new playable species which hides its head slot, this gives us the potential to introduce other species down the line who have ‘head things going on.’”

While the studio wasn’t making it a secret that Togrutas were next for a player race, it was previously uncertain whether or not the creatures would be done in time for the July update.

 

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STAR CITIZEN’S LESNICK PROMISES ‘INCREDIBLE PROGRESS’ AND ADDRESSES CONCERNS

Jul 18, 2015 by

The war of words between developer Derek Smart and Star Citizen isn’t over yet. A recent livestream for a German fan channel saw director of community engagement Ben Lesnick addressing fans not just on the future of the game but on the recent controversy and the issue of refunds. Lesnick specifically stated that this sort of skepticism is why the game went to a crowdfunding platform and that supporters will see incredible progress in the coming weeks.

Lesnick also stressed that everyone is welcome to his or her opinions and that Smart is hardly the first (nor likely the last) person to raise similar concerns regarding the ambition and scope of the game. It was also mentioned in passing that the next planned update to the game’s test servers will likely be delayed to next week.

It should be noted that Lesnick’s interview was conducted before Smart’s most recent demands were published.

 

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Age of Wushu Dynasty Mobile MMO Announced

Jul 13, 2015 by

Snail announced the next chapter in its popularly acclaimed Age of Wushu title with the reveal of a new upcoming mobile version known as Age of Wushu Dynasty. Set to be available for iOS and Android, Age of Wushu Dynasty aims to capture the unique martial arts world of the PC MMO original on the mobile platform.

Age of Wushu Dynasty follows in the footsteps of PC title Age of Wushu, throwing players into a cut-throat martial arts underworld known as “Jianghu”. The game combines elements of the original title with those of Snail’s more recent mobile gaming titles, such as action dungeon crawler Taichi Panda launched earlier this year. “We want to create the same feel as Age of Wushu, which was very popular for PC, in a mobile platform,” said Snail Games VP Jim Tsai. “That has meant adjusting some of the gameplay mechanics to optimize for mobile devices, while keeping the inspiration and the design principles the same to create a unique martial arts adventure.”

Age of Wushu Dynasty builds on the innovative features of its predecessor as well as adding new mechanics designed with mobile in mind:

l 8 martial arts schools to choose from
l Vivid 3D world and traditional Chinese styles
l Acquiring and mastering various combat skill sets
l Tactical “Attack, Block, Break” combat system
l Two-handed virtual button control scheme
l Gravity defying acrobatic maneuvers
l Arenas, open PvP, and Guild Wars

For more information on Age of Wushu Dynasty, you can check out the website.

 

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